A response to “Social Justice Viv”
In the end, this project will alway be entwined with Zoe Quinn. To the detriment of the project message, this will always be the duality. But it’s not really Us vs Her, but rather the culture that has been created around women. In the end, this project is fundamentally about ideologies of how women should be treated.
We believe that a woman should be judged on her idea and what she accomplishes. Danielle M, the winner, has training in game design, but she didn’t have access to the resources to make sure her project was created the way she wanted. We gave her access to a team and resources to let the world see her idea, and we let the world see if they would be interested. We did all of this at no cost to her.
As our website reads:
“The purpose of The Fine Young Capitalists is to create the means for that production. To allow people who would not otherwise have access to the funds or labour to present their ideas, and be given the chance to have it judged on only its merits.”
As we clearly warned people:
Now, you have the chance to support the creators, and in doing so, the women in the videogame industry. If you choose, you can become a backer of any one of these womens’ games. We want you to be critical and judge which of the five pitches you think would be a success. You will get profit participation in the game for your contribution, as well as a copy of the game. Part of every dollar the game makes will go to a charity of your choosing.
The point was to transform the dynamic of how women were seen, to let people actually prove with their money that they believed women with creative ideas should be in the industry. As I said in several Tumblr posts, if it was possible for us to give back these profits, we would.
We are forming a business so that everyone can be supported. We’ve split that business between the woman, the production company, the backers, and ourselves so that we can run the contest again next year. Danielle receives the most of any person on the production, and has complete latitude on where she spends her money.
Danielle would be given her team to boss around. She would be given a female director, a female producer, as well as a female programmer if she so chooses. The project was always based on chance. It’s in our name, it’s a capitalist production, and she had to use our resources to make something for the benefits of everyone. We were betting on this becoming a success, as it would pave the way for inexperienced female developers to get into the industry, which would benefit everyone.
We had hoped that the community would embrace this radical idea, but unfortunately, it has not.